YoggieEngine/BarinkEngine/Include/Scene/Node.h
2022-07-09 22:21:56 +02:00

25 lines
344 B
C++

#pragma once
#include <string>
#include <vector>
#include "Graphics/Transform.h"
class Node {
public:
Node(const std::string& name);
const std::string& name;
Node* parent;
std::vector<Node*> children;
void addChild(Node& node);
};
class Group : public Node {
public:
Group(const std::string& name);
Transform& transform;
};