YoggieEngine/BarinkEngine/Include/Graphics/Material.h
Nigel Barink d019155d10 Working on basic rendering #4
* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00

19 lines
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C++

#pragma once
#include <glm/glm.hpp>
#include <string>
#include "Shader.h"
class Material {
public:
Material(const Shader& shader);
void Apply();
glm::vec3 Color;
private:
const Shader& shader;
};