* Added a statistics panel * Added comments to `Sandbox.cpp` * Moved utility functions and GUI code out of sandbox.cpp
		
			
				
	
	
		
			33 lines
		
	
	
		
			889 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			889 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "Util.h"
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void PrintSceneTree(SceneNode& node, int depth) {
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    // Indent name based on depth
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    std::cout << " ";
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    for (int i = 0; i < depth; i++) {
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        std::cout << "-";
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    }
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    std::cout << " " << node.name << std::endl;
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    depth++;
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    for (auto child : node.children) {
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        PrintSceneTree(*child, depth);
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    }
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}
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glm::mat4 CalculateModelMat(Transform& transform) {
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    glm::mat4 tran = glm::translate(glm::mat4(), transform.Position);
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    glm::mat4 scale = glm::scale(glm::mat4(), transform.Scale);
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    glm::mat4 rot =
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        glm::rotate(glm::mat4(), glm::radians(transform.Rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)) *
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        glm::rotate(glm::mat4(), glm::radians(transform.Rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)) *
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        glm::rotate(glm::mat4(), glm::radians(transform.Rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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    return tran * rot * scale;
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}
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