#include "GUI.h" void CameraTool(Camera* cam) { ImGui::Begin("Camera"); ImGui::SliderFloat("Zoom:", &cam->Zoom, 10, 190); ImGui::InputFloat3("Position:", &cam->Position[0]); ImGui::InputFloat3("Rotation:", &cam->Rotation[0]); ImGui::End(); } void ScriptingTool(char* code) { ImGui::Begin("Scripting"); ImGui::InputTextMultiline("Lua Script", code, 255); bool runCode = ImGui::Button("Run"); ImGui::End(); } void transformWindow(Transform& transform, std::string PanelName) { ImGui::Begin(PanelName.c_str()); ImGui::InputFloat3("Position:", (float*)&transform.Position[0]); ImGui::InputFloat3("Rotation:", (float*)&transform.Rotation[0]); ImGui::InputFloat3("Scale:", (float*)&transform.Scale[0]); ImGui::End(); } void materialWindow(Material& material, std::string PanelName) { ImGui::Begin(PanelName.c_str()); ImGui::ColorPicker3("Color:", &material.Color[0]); ImGui::End(); }