#include int Buffer::getBufferID() { return id; } void Buffer::createBuffer() { glGenBuffers(1, (GLuint*) &id); } void Buffer::setBufferData(void* data, size_t dataSize, bool elementBuffer = false ) { if (elementBuffer) { glBufferData(GL_ELEMENT_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW); } else { glBufferData(GL_ARRAY_BUFFER, dataSize, data, GL_STATIC_DRAW); } } void Buffer::Bind(bool elementBuffer = false ) { if (elementBuffer) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); } else { glBindBuffer(GL_ARRAY_BUFFER, id); } } void Buffer::Unbind(bool elementBuffer = false) { if (elementBuffer) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } else { glBindBuffer(GL_ARRAY_BUFFER, 0); } } void Buffer::Delete() { glDeleteBuffers(1, (GLuint*) &id); }