#pragma once #include #include #include #include "Engine.h" #include "glm/glm.hpp" #include "graphics/Shader.h" #include "graphics/Window.h" #include "graphics/Camera.h" #include "graphics/Renderable.h" #include "spdlog/spdlog.h" #include "MemoryManager.h" extern "C" { #include "lauxlib.h" #include "lua.h" #include "lualib.h" } void WARN(std::string message);