# Yoggie Engine ## Screenshots \ \ ## Planning see [TODO](docs/TODO.md) \ see [Features](Features.md) _NOTE:_ The planning is moving away from markdown in favor of gitea Projects. New planning will be visible on [this page](https://git.barink.dev/Nigel/MyGameEngine/projects). ## Requirements #### Software * Premake * Git * C++ Compiler ## Windows development workflow User premake to generate project files for the approperiate build method. On Windows I assume you'll build with visual studio ```bash User:~$ premake vs2022 ``` ## Linux development workflow Use premake to generate project files for the approperiate build method. On Linux I assume you'll build with something like make. ```bash User@Machine:~$ premake gmake2 ```