#include "BarinkEngine.h" #include extern void Start(int argc, char* argv[]); extern void Update(); extern void Stop(); using namespace BarinkEngine; void DrawMyGUI(); BarinkWindow* MainWindow; int main(int argc, char* argv[]) { // Startup services MainWindow = new BarinkWindow(800, 600); Renderer renderer = Renderer(); InputManager InputSystem = InputManager(); InputSystem.attach(MainWindow); GUIManager GUISystem = GUIManager(MainWindow); // First call to setup game Start(argc, argv); // Runtime loop while (!MainWindow->WindowShouldClose()) { InputSystem.PollEvents(); Update(); renderer.Render(); DrawMyGUI(); GUISystem.Render(); MainWindow->SwapBuffers(); } // Shutdown game Stop(); // Shutdown Services delete MainWindow; return 0; } void WARN(std::string message) { spdlog::warn(message); } void DrawMyGUI() { ImGui::NewFrame(); ImGui::Begin("Transform"); ImGui::Text("Cube"); /* ImGui::InputFloat3("Position:", (float*)nullptr); ImGui::InputFloat3("Rotation:", (float*)nullptr); ImGui::InputFloat3("Scale:", (float*)nullptr); */ ImGui::End(); ImGui::Begin("Camera"); //ImGui::SliderFloat("Zoom:", &NULL, 10, 190); ImGui::End(); ImGui::Begin("Scripting!!"); //ImGui::InputTextMultiline("Lua Script", nullptr, 255); //runCode = ImGui::Button("Run"); ImGui::End(); ImGui::ShowDemoWindow(); }