#include "Graphics/Renderer.h" BarinkEngine::Renderer::Renderer() { models = std::vector(); } BarinkEngine::Renderer::~Renderer() { // CleanUp! } void BarinkEngine::Renderer::Render() { for (auto model : models) { //model->Draw(); } } void BarinkEngine::Renderer::Submit(Renderable* model) { models.push_back(model); }