#include "Scene/SceneNodeTypes.h" BarinkEngine::SceneCamera::SceneCamera() : Group(std::string("Camera")), camera(Camera(glm::vec3(0.0f), glm::vec3(0.0f), 0)) {} BarinkEngine::SceneObject::SceneObject(std::string name, Renderable* visual) : Group(name), renderable(visual) {} BarinkEngine::SceneObject::~SceneObject() {}