#include "Scene/SceneManager.h" Scene* SceneManager::CreateScene(const std::string& name) { /* Scenes = std::map(); SceneManager::Scenes[name] = new Scene(name); */ return new Scene(name); } Scene& SceneManager::GetScene(const std::string& name) { return Scene(); //return *SceneManager::Scenes[name]; } void SceneManager::LoadScene( Scene& scene) { //SceneManager::CurrentScene = &scene; }