#include "Util.h" void PrintSceneTree(SceneNode& node, int depth) { // Indent name based on depth std::cout << " "; for (int i = 0; i < depth; i++) { std::cout << "-"; } std::cout << " " << node.name << std::endl; depth++; for (auto child : node.children) { PrintSceneTree(*child, depth); } } glm::mat4 CalculateModelMat(Transform& transform) { glm::mat4 tran = glm::translate(glm::mat4(), transform.Position); glm::mat4 scale = glm::scale(glm::mat4(), transform.Scale); glm::mat4 rot = glm::rotate(glm::mat4(), glm::radians(transform.Rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::rotate(glm::mat4(), glm::radians(transform.Rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)) * glm::rotate(glm::mat4(), glm::radians(transform.Rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); return tran * rot * scale; }