#pragma once #include "glm/glm.hpp" #include "graphics/Shader.h" #include "graphics/Window.h" #include "graphics/Texture.h" #include "graphics/Camera.h" #include "graphics/Renderable.h" #include "Graphics/Material.h" #include "spdlog/spdlog.h" #include "Input/InputManager.h" #include "Graphics/Renderer.h" #include "Graphics/GUI/GUIManager.h" #include "Scene.h" #include "PerfCounter.h" extern void Start(); extern void Update(); extern void ImmediateGraphicsDraw(); extern void Stop(); extern BarinkEngine::InputManager InputSystem;