#include #include #include TEST(HelloTDD, MyFirstTest) { EXPECT_EQ(1, 1); }; TEST(TRANSFORM_COMPONENT_TESTS , CAN_EXTRACT_TRANSLATION_FROM_TRANSFORM_MATRIX) { auto component = YoggieEngine::TransformComponent{}; component.Position = glm::vec3(1.0f, 2.0f, 3.0f); auto transformationMatrix = component.GetTransform(); auto newComponent = YoggieEngine::TransformComponent{}; newComponent.Decompose(transformationMatrix); EXPECT_EQ(newComponent.Position.x, component.Position.x); EXPECT_EQ(newComponent.Position.y, component.Position.y); EXPECT_EQ(newComponent.Position.z, component.Position.z); } TEST(TRANSFORM_COMPONENT_TESTS, CAN_EXTRACT_SCALE_FROM_TRANSFORM_MATRIX) { auto component = YoggieEngine::TransformComponent{}; component.Scale = glm::vec3(1.0f, 2.0f, 3.0f); auto tranformationMatrix = component.GetTransform(); auto newComponent = YoggieEngine::TransformComponent{}; newComponent.Decompose(tranformationMatrix); EXPECT_EQ(newComponent.Scale.x, component.Scale.x); EXPECT_EQ(newComponent.Scale.y, component.Scale.y); EXPECT_EQ(newComponent.Scale.z, component.Scale.z); } TEST(TRANSFORM_COMPONENT_TESTS, CAN_EXTRACT_ROTATION_FROM_TRANSFORM_MATRIX) { auto component = YoggieEngine::TransformComponent{}; component.Rotation = glm::vec3(2.0f, 10.0f, 20.0f); auto transformMatrix = component.GetTransform(); auto newComponent = YoggieEngine::TransformComponent{}; newComponent.Decompose(transformMatrix); EXPECT_EQ(newComponent.Rotation.x, component.Rotation.x); EXPECT_EQ(newComponent.Rotation.y, component.Rotation.y); EXPECT_EQ(newComponent.Rotation.z, component.Rotation.z); } int main(int argc, char** argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }