Commit Graph

8 Commits (main)

Author SHA1 Message Date
Nigel Barink 3722e63495 Updated Markdown Documents
- Added new screenshot
- Removed two unnecessary screenshots
- Moved screenshots to a separate showcase markdown file
- Updated the Todo list
- Removed the features markdown file and added it to the README
- Moved development instructions to a separate Development markdown file
2022-12-28 23:49:55 +01:00
Nigel Barink b03b82272f Moving to a single renderer instance system 2022-10-08 15:34:02 +02:00
Nigel Barink 8cc6ed1f15 Multiple changes to prepare for the basic render engine.
* Rendering 2 cubes
* per cube transform panels
* Updated TODO.md
* Updated README.md
2022-05-28 21:19:16 +02:00
Nigel Barink 9165e30d0e Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
2022-05-04 23:25:18 +02:00
Nigel Barink eb0e7f7a51 Abstracted away the creation of buffers
Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
2022-05-04 15:27:42 +02:00
Nigel Barink 358b088fc9 Adjusted TODO and README markdown files 2022-04-29 13:10:08 +02:00
Nigel Barink 168b936945 Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
2022-04-22 22:37:38 +02:00
Nigel Barink 2a93a78c4f Cleanup workspace 2021-09-29 19:14:27 +01:00