Commit Graph

12 Commits (Feature/BasicRenderer)

Author SHA1 Message Date
Nigel Barink 85f9c78adf Started implementation of first event/message passing system 2022-06-10 22:44:40 +02:00
Nigel Barink 4df6cfba90 Added simple glfw input callbacks 2022-06-10 21:06:45 +02:00
Nigel Barink 7b9685c381 Externalized ImGUI compilation and fixed white screen issue 2022-06-10 21:06:20 +02:00
Nigel Barink 82e0f473fb Shader copying now is a pre-build step 2022-06-08 21:40:49 +02:00
Nigel Barink 16b61986a1 Adding textures capabilities
* Added Texures to the two sample cubes
* Modified mesh structure
	- mesh now contains indices and vertices
	- Vertices contain vertices and uv's (later on they will also
	contain normals)

Solution definitely not perfect and needs improvement.
2022-06-05 01:44:54 +02:00
Nigel Barink d019155d10 Working on basic rendering #4
* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00
Nigel Barink d9f0f40ad9 Fixed perfomance counter
* Added vert-count and draw call count
* extracted performance function to seperate header as inline functions
2022-05-29 21:31:21 +02:00
Nigel Barink 02727c74bb Clean up of sandbox
* Added a statistics panel
* Added comments to `Sandbox.cpp`
* Moved utility functions and GUI code out of sandbox.cpp
2022-05-29 15:23:08 +02:00
Nigel Barink 8cc6ed1f15 Multiple changes to prepare for the basic render engine.
* Rendering 2 cubes
* per cube transform panels
* Updated TODO.md
* Updated README.md
2022-05-28 21:19:16 +02:00
Nigel Barink 76c051e407 Made multiple managers for individual pieces
Added UIManager that renders the UI inside the window
2022-05-28 18:49:08 +02:00
Nigel Barink dae8830e2b Graphics Engine is now part of the whole engine instead, Project will
actually compile #9
2022-05-28 13:32:17 +02:00
Nigel Barink 3446bc2399 Reorganising the game engine structure. Getting things ready for real development of the engine 2022-05-27 22:47:36 +02:00