YoggieEngine/BarinkEngine/Input/InputManager.cpp

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#include "Input/InputManager.h"
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#include "GLFW/glfw3.h"
#include "spdlog/spdlog.h"
#include <iostream>
void BarinkEngine::InputManager::PollEvents()
{
for (std::vector<BarinkWindow*>::iterator it = windows.begin(); it != windows.end(); ++it) {
(*it)->Poll();
}
}
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void BarinkEngine::InputManager::KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_A && action == GLFW_PRESS)
{
std::cout << "'a' key was pressed" << std::endl;
}
}
void BarinkEngine::InputManager::CursorPositionCallback(GLFWwindow* window, double x, double y)
{
std::cout << "Cursor Position x: " << x << ", y: " << y << std::endl;
}
void BarinkEngine::InputManager::CursorEnterCallback(GLFWwindow* window, int entered)
{
if (entered) {
// Cursor entered the window's screen space
std::cout << "Cursor entered!" << std::endl;
}
else {
std::cout << "Cursor left!" << std::endl;
}
}
void BarinkEngine::InputManager::MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
{
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {
std::cout << "Right mouse button was pressed!" << std::endl;
}
}
void BarinkEngine::InputManager::ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
{
std::cout << "Scroll: x: " << xoffset << ", y: " << yoffset << std::endl;
}
void BarinkEngine::InputManager::attach(BarinkWindow* window)
{
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windows.push_back(window);
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// Attach callbacks
glfwSetKeyCallback(window->windowptr(), KeyCallback);
glfwSetCursorPosCallback(window->windowptr(), CursorPositionCallback);
glfwSetCursorEnterCallback(window->windowptr(), CursorEnterCallback);
glfwSetMouseButtonCallback(window->windowptr(), MouseButtonCallback);
glfwSetScrollCallback(window->windowptr(), ScrollCallback);
}
BarinkEngine::InputManager::InputManager()
{
windows = std::vector<BarinkWindow*>();
}