YoggieEngine/BarinkEngine/BarinkEngine.cpp

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#include "BarinkEngine.h"
#include <phonon.h>
EngineStatistics* ES;
int main(int argc, char* argv[]) {
// Setup performance sampler
PerfomanceSamplerInit();
// Startup services
BarinkWindow MainWindow = BarinkWindow(800, 600);
BarinkEngine::Renderer renderer = BarinkEngine::Renderer();
BarinkEngine::InputManager InputSystem = BarinkEngine::InputManager();
InputSystem.attach(&MainWindow);
GUIManager GUISystem = GUIManager(&MainWindow);
glEnable(GL_DEPTH_TEST);
// First call to setup game
Start();
// Runtime loop
while (!MainWindow.WindowShouldClose()) {
SamplePerformance();
// Execute main logic
InputSystem.PollEvents();
Update();
renderer.Render();
ImmediateGraphicsDraw();
GUISystem.Render();
MainWindow.SwapBuffers();
}
// Shutdown game
Stop();
// Shutdown Services
delete ES;
return 0;
}