Basic PPM output image with vector implementation and utility functions

master
Nigel Barink 2023-03-04 18:43:44 +01:00
commit b3233ae728
7 changed files with 171 additions and 0 deletions

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.gitignore vendored Normal file
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bin/
tools/premake
obj/
*.ppm
*.sln
*.vcxproj

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README.md Normal file
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# Raytracing in one weekend
[!img]()
### Original author Post: https://raytracing.github.io/books/RayTracingInOneWeekend.html#overview

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build.ps1 Normal file
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./tools/premake/premake5
msbuild ./RayTracingInOneWeekend.sln
# ./bin/Debug/RayTracingInOneWeekend.exe

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premake5.lua Normal file
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workspace "RaytracingInOneWeekend"
configurations{"Debug", "Release"}
project "RaytracingInOneWeekend"
kind "ConsoleApp"
language "C++"
targetdir "bin/%{cfg.buildcfg}"
files { "src/**.h" , "src/**.cpp" }
filter "configurations:Debug"
defines{"DEBUG"}
symbols "On"
filter "configurations:Release"
defines{"NDEBUG"}
optimize "On"

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src/color.h Normal file
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#pragma once
#include "vector3.h"
#include <iostream>
void write_color(std::ostream& out, color pixel_color){
// Write the translated [0, 255] value of each color component
out << static_cast<int>( 255.999 * pixel_color.x()) << ' '
<< static_cast<int> ( 255.999 * pixel_color.y()) << ' '
<< static_cast<int> ( 255.999 * pixel_color.z()) << '\n';
}

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src/program.cpp Normal file
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#include "color.h"
#include "vector3.h"
#include <iostream>
int main ()
{
// Image
const int image_width = 256;
const int image_height = 256;
// Render
std::cout<< "P3\n" << image_width << ' ' << image_height << "\n255\n";
for (int j = image_height-1; j >= 0; --j)
{
std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for(int i = 0; i < image_width; ++i)
{
color pixel_color(double(i)/(image_width-1), double(j)/(image_height-1), 0.25);
write_color(std::cout , pixel_color);
}
}
std::cerr << "\nDone.\n";
return 0;
}

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src/vector3.h Normal file
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#pragma once
#include <cmath>
#include <iostream>
using std::sqrt;
class vec3{
public:
vec3() :e{0,0,0}{}
vec3(double e0, double e1, double e2): e{e0, e1, e2}{}
double x() const {return e[0];}
double y() const {return e[1];}
double z() const {return e[2];}
vec3 operator-() const {return vec3(-e[0], -e[1], -e[2]);}
double operator[](int i)const {return e[i];}
double& operator[](int i){return e[i];}
vec3& operator+=(const vec3& v){
e[0] += v.e[0];
e[1] += v.e[1];
e[2] += v.e[2];
return *this;
}
vec3& operator*=(const double t){
e[0] *= t;
e[1] *= t;
e[2] *= t;
return *this;
}
vec3& operator/= (const double t){
return *this *= 1/t;
}
double length() const {
return sqrt(length_squared());
}
double length_squared() const {
return e[0]*e[0] + e[1]*e[1] + e[2]*e[2];
}
double e[3];
};
// Type aliases for vec3
using point3 = vec3; // 3D point
using color = vec3; // RGB color
// Utitility Functions
inline std::ostream& operator<< (std::ostream& out, const vec3& v){
return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2];
}
inline vec3 operator+(const vec3& u, const vec3& v){
return vec3(u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2]);
}
inline vec3 operator- (const vec3& u, const vec3& v){
return vec3(u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2]);
}
inline vec3 operator* (const vec3& u, const vec3& v){
return vec3(u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2]);
}
inline vec3 operator* (double t, const vec3& v){
return vec3(t*v.e[0], t*v.e[1], t*v.e[2]);
}
inline vec3 operator*(const vec3& v, double t){
return t *v;
}
inline vec3 operator/(vec3 v, double t){
return (1/t) * v;
}
inline double dot(const vec3& u, const vec3& v){
return u.e[0] * v.e[0]
+ u.e[1] * v.e[1]
+ u.e[2] * v.e[2];
}
inline vec3 cross(const vec3& u, const vec3& v){
return vec3( u.e[1] * v.e[2] - u.e[2] * v.e[1],
u.e[2] * v.e[0] - u.e[0] * v.e[2],
u.e[0] * v.e[1] - u.e[1] * v.e[0]);
}
inline vec3 unit_vector(vec3 v){
return v / v.length();
}