Basic PPM output image with vector implementation and utility functions
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6
.gitignore
vendored
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.gitignore
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bin/
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tools/premake
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obj/
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*.ppm
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*.sln
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*.vcxproj
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8
README.md
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README.md
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# Raytracing in one weekend
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[!img]()
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### Original author Post: https://raytracing.github.io/books/RayTracingInOneWeekend.html#overview
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4
build.ps1
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build.ps1
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./tools/premake/premake5
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msbuild ./RayTracingInOneWeekend.sln
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# ./bin/Debug/RayTracingInOneWeekend.exe
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17
premake5.lua
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premake5.lua
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workspace "RaytracingInOneWeekend"
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configurations{"Debug", "Release"}
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project "RaytracingInOneWeekend"
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kind "ConsoleApp"
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language "C++"
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targetdir "bin/%{cfg.buildcfg}"
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files { "src/**.h" , "src/**.cpp" }
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filter "configurations:Debug"
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defines{"DEBUG"}
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symbols "On"
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filter "configurations:Release"
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defines{"NDEBUG"}
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optimize "On"
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12
src/color.h
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src/color.h
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#pragma once
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#include "vector3.h"
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#include <iostream>
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void write_color(std::ostream& out, color pixel_color){
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// Write the translated [0, 255] value of each color component
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out << static_cast<int>( 255.999 * pixel_color.x()) << ' '
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<< static_cast<int> ( 255.999 * pixel_color.y()) << ' '
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<< static_cast<int> ( 255.999 * pixel_color.z()) << '\n';
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}
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src/program.cpp
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src/program.cpp
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#include "color.h"
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#include "vector3.h"
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#include <iostream>
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int main ()
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{
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// Image
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const int image_width = 256;
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const int image_height = 256;
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// Render
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std::cout<< "P3\n" << image_width << ' ' << image_height << "\n255\n";
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for (int j = image_height-1; j >= 0; --j)
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{
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std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
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for(int i = 0; i < image_width; ++i)
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{
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color pixel_color(double(i)/(image_width-1), double(j)/(image_height-1), 0.25);
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write_color(std::cout , pixel_color);
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}
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}
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std::cerr << "\nDone.\n";
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return 0;
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}
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97
src/vector3.h
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src/vector3.h
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#pragma once
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#include <cmath>
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#include <iostream>
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using std::sqrt;
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class vec3{
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public:
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vec3() :e{0,0,0}{}
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vec3(double e0, double e1, double e2): e{e0, e1, e2}{}
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double x() const {return e[0];}
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double y() const {return e[1];}
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double z() const {return e[2];}
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vec3 operator-() const {return vec3(-e[0], -e[1], -e[2]);}
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double operator[](int i)const {return e[i];}
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double& operator[](int i){return e[i];}
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vec3& operator+=(const vec3& v){
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e[0] += v.e[0];
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e[1] += v.e[1];
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e[2] += v.e[2];
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return *this;
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}
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vec3& operator*=(const double t){
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e[0] *= t;
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e[1] *= t;
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e[2] *= t;
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return *this;
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}
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vec3& operator/= (const double t){
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return *this *= 1/t;
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}
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double length() const {
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return sqrt(length_squared());
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}
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double length_squared() const {
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return e[0]*e[0] + e[1]*e[1] + e[2]*e[2];
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}
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double e[3];
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};
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// Type aliases for vec3
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using point3 = vec3; // 3D point
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using color = vec3; // RGB color
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// Utitility Functions
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inline std::ostream& operator<< (std::ostream& out, const vec3& v){
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return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2];
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}
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inline vec3 operator+(const vec3& u, const vec3& v){
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return vec3(u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2]);
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}
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inline vec3 operator- (const vec3& u, const vec3& v){
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return vec3(u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2]);
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}
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inline vec3 operator* (const vec3& u, const vec3& v){
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return vec3(u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2]);
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}
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inline vec3 operator* (double t, const vec3& v){
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return vec3(t*v.e[0], t*v.e[1], t*v.e[2]);
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}
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inline vec3 operator*(const vec3& v, double t){
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return t *v;
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}
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inline vec3 operator/(vec3 v, double t){
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return (1/t) * v;
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}
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inline double dot(const vec3& u, const vec3& v){
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return u.e[0] * v.e[0]
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+ u.e[1] * v.e[1]
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+ u.e[2] * v.e[2];
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}
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inline vec3 cross(const vec3& u, const vec3& v){
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return vec3( u.e[1] * v.e[2] - u.e[2] * v.e[1],
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u.e[2] * v.e[0] - u.e[0] * v.e[2],
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u.e[0] * v.e[1] - u.e[1] * v.e[0]);
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}
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inline vec3 unit_vector(vec3 v){
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return v / v.length();
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}
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