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Pacman-Clone/build/vertex.glsl
2026-01-18 14:30:19 +01:00

11 lines
178 B
GLSL

#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTex;
out vec2 texCoord;
void main(){
gl_Position = vec4(aPos, 1.0);
texCoord = aTex;
}