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Pacman-Clone/build/vertex.glsl

13 lines
217 B
GLSL

#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTex;
uniform mat4 transform;
out vec2 texCoord;
void main(){
gl_Position = transform * vec4(aPos, 1.0);
texCoord = aTex;
}