Fix Typo, Move shaders into seperate folder

This commit is contained in:
2026-02-23 14:25:08 +01:00
parent 8953d8a098
commit c0b10ca311
3 changed files with 15 additions and 14 deletions

12
shader/vertex.glsl Normal file
View File

@@ -0,0 +1,12 @@
#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTex;
uniform mat4 transform;
out vec2 texCoord;
void main(){
gl_Position = transform * vec4(aPos, 1.0);
texCoord = aTex;
}