Fix Typo, Move shaders into seperate folder

This commit is contained in:
2026-02-23 14:25:08 +01:00
parent 8953d8a098
commit c0b10ca311
3 changed files with 15 additions and 14 deletions

10
shader/fragment.glsl Normal file
View File

@@ -0,0 +1,10 @@
#version 460 core
uniform sampler2D image;
in vec2 texCoord;
out vec4 fragcolor;
void main(){
fragcolor = texture(image, texCoord); // vec4(1.0, 0.5, 0.2, 1.0);
}