Fix Typo, Move shaders into seperate folder

This commit is contained in:
2026-02-23 14:25:08 +01:00
parent 8953d8a098
commit c0b10ca311
3 changed files with 15 additions and 14 deletions

10
shader/fragment.glsl Normal file
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@@ -0,0 +1,10 @@
#version 460 core
uniform sampler2D image;
in vec2 texCoord;
out vec4 fragcolor;
void main(){
fragcolor = texture(image, texCoord); // vec4(1.0, 0.5, 0.2, 1.0);
}

12
shader/vertex.glsl Normal file
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@@ -0,0 +1,12 @@
#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTex;
uniform mat4 transform;
out vec2 texCoord;
void main(){
gl_Position = transform * vec4(aPos, 1.0);
texCoord = aTex;
}