Added cglm as a math dependency, Added transform based rendering of penger
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@@ -2,9 +2,11 @@
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTex;
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uniform mat4 transform;
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out vec2 texCoord;
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void main(){
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gl_Position = vec4(aPos, 1.0);
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gl_Position = transform * vec4(aPos, 1.0);
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texCoord = aTex;
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}
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