Fix shader errs

This commit is contained in:
2026-01-14 14:00:09 +01:00
parent 85df7154a7
commit 81096a9b5f
5 changed files with 84 additions and 86 deletions

9
build/fragment.glsl Normal file
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@@ -0,0 +1,9 @@
#version 460 core
out vec4 fragcolor;
void main(){
fragcolor = vec4(1.0, 0.5, 0.2, 1.0);
}

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@@ -1,6 +0,0 @@
#version 460 core
out vec4 FragColor;
void main(){
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
}

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@@ -1,7 +1,7 @@
#version 460 core
layout (location = 0) in vec3 aPos;
void main(){
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}
gl_Position = vec4(aPos, 1.0);
};