#version 450 layout(location = 0) out vec3 fragColor; vec2 positions[3] = vec2[]( vec2(0.0,-0.5), vec2(0.5, 0.5), vec2(-0.5,0.5) ); vec3 colors[3] = vec3[]( vec3(1.0,0.0,0.0), vec3(0.0,1.0,0.0), vec3(0.0,0.0,1.0) ); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); fragColor = colors[gl_VertexIndex]; }