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Make it work with gcc/Clang on windows

This commit is contained in:
2025-03-30 20:07:31 +02:00
parent 487e487fb3
commit f91fc8bf56
15 changed files with 64 additions and 82 deletions

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glslc.exe shader.vert -o vert.spv
glslc.exe shader.frag -o frag.spv
pause

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#!/bin/bash
glslc shader.vert -o vert.spv
glslc shader.frag -o frag.spv

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#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main(){
outColor = vec4(fragColor, 1.0);
}

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#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0 , 1.0);
fragColor = inColor;
}