Added Index Buffer usage
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@@ -1,6 +1,6 @@
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/*
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Following the vulkan tutorial on :
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https://vulkan-tutorial.com/Vertex_buffers/Staging_buffer
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https://vulkan-tutorial.com/en/Vertex_buffers/Index_buffer
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*/
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#define GLFW_INCLUDE_VULKAN
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@@ -69,9 +69,14 @@ const std::vector<const char*> deviceExtensions = {
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const std::vector<Vertex> vertices = {
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{{0.0f, -0.5f}, {1.0f,1.0f, 1.0f}},
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{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}},
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{{-0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}}
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{{-0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}},
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{{0.5f, -0.5f}, {0.0f,1.0f, 0.0f}},
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{{0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}},
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{{-0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}}
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};
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const std::vector<uint16_t> indices = {
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0,1,2,2,3,0
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};
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class HelloTriangleApplication {
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@@ -102,14 +107,18 @@ const std::vector<const char*> deviceExtensions = {
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VkPipeline graphicsPipeline;
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std::vector<VkFramebuffer> swapchainFrameBuffers;
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VkCommandPool commandPool;
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VkBuffer vertexBuffer;
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VkDeviceMemory vertexBufferMemory;
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VkBuffer indexBuffer;
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VkDeviceMemory indexBufferMemory;
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std::vector<VkCommandBuffer> commandBuffers;
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std::vector<VkSemaphore> imageAvailableSemaphores;
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std::vector<VkSemaphore> renderFinishedSemaphores;
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std::vector<VkFence> inFlightFences;
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bool framebufferResized = false;
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uint32_t currentFrame = 0;
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struct SwapChainSupportDetails {
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@@ -149,6 +158,7 @@ const std::vector<const char*> deviceExtensions = {
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createFramebuffers();
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createCommandPool();
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createVertexBuffer();
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createIndexBuffer();
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createCommandBuffers();
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createSyncObjects();
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}
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@@ -252,6 +262,30 @@ const std::vector<const char*> deviceExtensions = {
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vkFreeMemory(device, stagingBufferMemory, nullptr);
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}
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void createIndexBuffer() {
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VkDeviceSize buffersize = sizeof(indices[0]) * indices.size();
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBufferMemory;
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CreateBuffer(buffersize,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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stagingBuffer, stagingBufferMemory);
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void* data;
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vkMapMemory(device, stagingBufferMemory, 0, buffersize, 0, &data);
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memcpy(data, indices.data(), (size_t)buffersize);
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vkUnmapMemory(device, stagingBufferMemory);
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CreateBuffer(buffersize,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
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copyBuffer(stagingBuffer, indexBuffer, buffersize);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkFreeMemory(device, stagingBufferMemory, nullptr);
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}
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void recreateSwapChain() {
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int width = 0, height = 0;
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@@ -341,6 +375,8 @@ const std::vector<const char*> deviceExtensions = {
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VkDeviceSize offsets[] = { 0 };
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
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vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16);
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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@@ -355,10 +391,7 @@ const std::vector<const char*> deviceExtensions = {
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scissor.extent = swapChainExtent;
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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vkCmdDraw(commandBuffer, static_cast<uint32_t>(vertices.size()), 1, 0, 0);
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vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(indices.size()), 1, 0, 0, 0);
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vkCmdEndRenderPass(commandBuffer);
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@@ -1126,8 +1159,12 @@ const std::vector<const char*> deviceExtensions = {
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void cleanup(){
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cleanupSwapChain();
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vkDestroyBuffer(device, indexBuffer, nullptr);
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vkFreeMemory(device, vertexBufferMemory, nullptr);
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vkDestroyBuffer(device, vertexBuffer, nullptr);
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vkFreeMemory(device, vertexBufferMemory, nullptr);
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vkDestroyPipeline(device, graphicsPipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyRenderPass(device, renderPass, nullptr);
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