Rendering a triangle to the screen, phew!
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*.png filter=lfs diff=lfs merge=lfs -text
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FirstTriangle.png
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FirstTriangle.png
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@@ -1,6 +1,6 @@
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/*
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Following the vulkan tutorial on :
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https://vulkan-tutorial.com/en/Drawing_a_triangle/Presentation/Swap_chain
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https://vulkan-tutorial.com/en/Drawing_a_triangle/Drawing/Frames_in_flight
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*/
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#define GLFW_INCLUDE_VULKAN
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@@ -66,6 +66,9 @@ const std::vector<const char*> deviceExtensions = {
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std::vector<VkFramebuffer> swapchainFrameBuffers;
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VkCommandPool commandPool;
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VkCommandBuffer commandBuffer;
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VkSemaphore imageAvailableSemaphore;
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VkSemaphore renderFinishedSemaphore;
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VkFence inFlightFence;
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@@ -98,6 +101,25 @@ const std::vector<const char*> deviceExtensions = {
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createFramebuffers();
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createCommandPool();
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createCommandBuffer();
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createSyncObjects();
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}
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void createSyncObjects() {
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VkSemaphoreCreateInfo semaphoreInfo{};
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semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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VkFenceCreateInfo fenceInfo{};
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS ||
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vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS ||
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vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS) {
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throw std::runtime_error("failed to create semaphores!");
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}
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}
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void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) {
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@@ -324,12 +346,26 @@ const std::vector<const char*> deviceExtensions = {
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachementRef;
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VkSubpassDependency dependency{};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcAccessMask = 0;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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VkRenderPassCreateInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.attachmentCount = 1;
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renderPassInfo.pAttachments = &colorAttachment;
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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renderPassInfo.dependencyCount = 1;
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renderPassInfo.pDependencies = &dependency;
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if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create render pass!");
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@@ -815,10 +851,68 @@ const std::vector<const char*> deviceExtensions = {
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void mainLoop(){
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while (!glfwWindowShouldClose(window)){
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glfwPollEvents();
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}
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drawFrame();
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}
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vkDeviceWaitIdle(device);
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}
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void drawFrame() {
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vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX);
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vkResetFences(device, 1, &inFlightFence);
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uint32_t imageIndex;
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vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);
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vkResetCommandBuffer(commandBuffer, 0);
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recordCommandBuffer(commandBuffer, imageIndex);
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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VkSemaphore waitSemaphores[] = { imageAvailableSemaphore };
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VkPipelineStageFlags waitstages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitstages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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VkSemaphore signalSemaphore[] = { renderFinishedSemaphore };
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = signalSemaphore;
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if (vkQueueSubmit(graphicsQueue,1, &submitInfo, inFlightFence) != VK_SUCCESS) {
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throw std::runtime_error("failed to submit draw command buffer");
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}
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VkPresentInfoKHR presentInfo{};
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pWaitSemaphores = signalSemaphore;
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VkSwapchainKHR swapChains[] = { swapChain };
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presentInfo.swapchainCount = 1;
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presentInfo.pSwapchains = swapChains;
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presentInfo.pImageIndices = &imageIndex;
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vkQueuePresentKHR(presentQueue, &presentInfo);
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}
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void cleanup(){
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vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
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vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
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vkDestroyFence(device, inFlightFence, nullptr);
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vkDestroyCommandPool(device, commandPool, nullptr);
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for (auto framebuffer : swapchainFrameBuffers) {
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