Creating the render pass object
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@@ -60,6 +60,7 @@ const std::vector<const char*> deviceExtensions = {
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VkFormat swapChainImageFormat;
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VkFormat swapChainImageFormat;
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VkExtent2D swapChainExtent;
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VkExtent2D swapChainExtent;
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std::vector<VkImageView> swapChainImageViews;
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std::vector<VkImageView> swapChainImageViews;
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VkRenderPass renderPass;
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VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout;
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@@ -87,6 +88,7 @@ const std::vector<const char*> deviceExtensions = {
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createLogicalDevice();
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createLogicalDevice();
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createSwapChain();
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createSwapChain();
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createImageViews();
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createImageViews();
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createRenderPass();
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createGraphicsPipeline();
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createGraphicsPipeline();
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}
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}
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@@ -235,6 +237,39 @@ const std::vector<const char*> deviceExtensions = {
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}
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}
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void createRenderPass() {
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VkAttachmentDescription colorAttachment{};
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colorAttachment.format = swapChainImageFormat;
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colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference colorAttachementRef{};
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colorAttachementRef.attachment = 0;
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colorAttachementRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass{};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachementRef;
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VkRenderPassCreateInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassInfo.attachmentCount = 1;
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renderPassInfo.pAttachments = &colorAttachment;
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create render pass!");
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}
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}
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void createGraphicsPipeline() {
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void createGraphicsPipeline() {
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auto vertShaderCode = readFile("shaders/vert.spv");
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auto vertShaderCode = readFile("shaders/vert.spv");
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auto fragShaderCode = readFile("shaders/frag.spv");
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auto fragShaderCode = readFile("shaders/frag.spv");
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@@ -684,6 +719,7 @@ const std::vector<const char*> deviceExtensions = {
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void cleanup(){
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void cleanup(){
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyRenderPass(device, renderPass, nullptr);
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for (auto imageView : swapChainImageViews) {
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for (auto imageView : swapChainImageViews) {
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vkDestroyImageView(device, imageView, nullptr);
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vkDestroyImageView(device, imageView, nullptr);
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