Shader Modules | programmable pipeline stages
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@@ -15,6 +15,7 @@
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#include <cstring>
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#include <cstring>
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#include <optional>
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#include <optional>
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#include <set>
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#include <set>
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#include <fstream>
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const uint32_t WIDTH = 800;
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const uint32_t WIDTH = 800;
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@@ -85,6 +86,7 @@ const std::vector<const char*> deviceExtensions = {
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createLogicalDevice();
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createLogicalDevice();
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createSwapChain();
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createSwapChain();
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createImageViews();
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createImageViews();
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createGraphicsPipeline();
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}
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}
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void createSurface() {
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void createSurface() {
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@@ -231,6 +233,69 @@ const std::vector<const char*> deviceExtensions = {
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}
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}
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}
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}
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void createGraphicsPipeline() {
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auto vertShaderCode = readFile("shaders/vert.spv");
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auto fragShaderCode = readFile("shaders/frag.spv");
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VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
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VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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vkDestroyShaderModule(device, vertShaderModule, nullptr);
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vkDestroyShaderModule(device, fragShaderModule, nullptr);
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}
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VkShaderModule createShaderModule(const std::vector<char>& code) {
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VkShaderModuleCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = code.size();
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createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
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VkShaderModule shaderModule;
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if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create shader module!");
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}
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return shaderModule;
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}
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static std::vector<char> readFile(const std::string& filename) {
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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if (!file.is_open()) {
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throw std::runtime_error("failed to open file!");
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}
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size_t fileSize = (size_t)file.tellg();
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std::vector<char> buffer(fileSize);
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file.seekg(0);
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file.read(buffer.data(), fileSize);
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file.close();
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return buffer;
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}
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void pickPhysicalDevice() {
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void pickPhysicalDevice() {
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uint32_t deviceCount = 0;
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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3
Hello_triangle/shaders/compile.bat
Normal file
3
Hello_triangle/shaders/compile.bat
Normal file
@@ -0,0 +1,3 @@
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glslc.exe shader.vert -o vert.spv
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glslc.exe shader.frag -o frag.spv
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pause
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3
Hello_triangle/shaders/compile.sh
Normal file
3
Hello_triangle/shaders/compile.sh
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@@ -0,0 +1,3 @@
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#!/bin/bash
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glslc shader.vert -o vert.spv
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glslc shader.frag -o frag.spv
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9
Hello_triangle/shaders/shader.frag
Normal file
9
Hello_triangle/shaders/shader.frag
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@@ -0,0 +1,9 @@
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main(){
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outColor = vec4(fragColor, 1.0);
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}
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22
Hello_triangle/shaders/shader.vert
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22
Hello_triangle/shaders/shader.vert
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@@ -0,0 +1,22 @@
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0,-0.5),
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vec2(0.5, 0.5),
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vec2(-0.5,0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0,0.0,0.0),
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vec3(0.0,1.0,0.0),
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vec3(0.0,0.0,1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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