Shader Modules | programmable pipeline stages
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3
Hello_triangle/shaders/compile.bat
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3
Hello_triangle/shaders/compile.bat
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glslc.exe shader.vert -o vert.spv
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glslc.exe shader.frag -o frag.spv
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pause
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3
Hello_triangle/shaders/compile.sh
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3
Hello_triangle/shaders/compile.sh
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#!/bin/bash
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glslc shader.vert -o vert.spv
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glslc shader.frag -o frag.spv
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9
Hello_triangle/shaders/shader.frag
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Hello_triangle/shaders/shader.frag
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main(){
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outColor = vec4(fragColor, 1.0);
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}
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22
Hello_triangle/shaders/shader.vert
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Hello_triangle/shaders/shader.vert
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0,-0.5),
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vec2(0.5, 0.5),
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vec2(-0.5,0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0,0.0,0.0),
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vec3(0.0,1.0,0.0),
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vec3(0.0,0.0,1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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