LearnOpenGL/shader.vs
Nigel 82cf5b9c93 Added model loading
Model loading is complex.
As such in the learnopengl.com tutorial we use assimp to make our life
a little easier.
2022-02-22 00:32:22 +01:00

18 lines
325 B
GLSL

#version 460 core
layout (location=0) in vec3 aPos;
layout (location=1) in vec3 aNormal;
layout (location=2) in vec2 aTexCoords;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec2 TexCoords;
void main(){
gl_Position = projection * view * model * vec4(aPos , 1.0);
TexCoords = aTexCoords;
}