Model loading is complex. As such in the learnopengl.com tutorial we use assimp to make our life a little easier.
		
			
				
	
	
		
			18 lines
		
	
	
		
			325 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			325 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460 core
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| layout (location=0) in vec3 aPos;
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| layout (location=1) in vec3 aNormal;
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| layout (location=2) in vec2 aTexCoords;
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| 
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| uniform mat4 model;
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| uniform mat4 view;
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| uniform mat4 projection;
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| 
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| out vec2 TexCoords;
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| 
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| 
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| void main(){
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| 
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|     gl_Position = projection * view * model * vec4(aPos , 1.0);
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|     TexCoords = aTexCoords;
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| }
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