13 lines
215 B
GLSL
13 lines
215 B
GLSL
#version 460 core
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layout (location = 0) in vec3 aPos;
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out vec3 localPos;
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uniform mat4 projection;
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uniform mat4 view;
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void main()
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{
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localPos = aPos;
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gl_Position = projection * view * vec4(localPos ,1.0);
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} |