LearnOpenGL/Shaders/Framebuffers.vs

11 lines
203 B
GLSL

#version 460 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(aPos, 0.0f, 1.0f);
TexCoords = aTexCoords;
}