LearnOpenGL/shader.fs

12 lines
238 B
GLSL

#version 460 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
FragColor = mix(texture(texture1, TexCoord) , texture(texture2, vec2(-TexCoord.x , TexCoord.y)), 0.2);
}