Model loading is complex. As such in the learnopengl.com tutorial we use assimp to make our life a little easier.
9 lines
124 B
C
9 lines
124 B
C
#pragma once
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#include <glm/glm.hpp>
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struct Vertex {
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glm::vec3 Position;
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glm::vec3 Normal;
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glm::vec2 TexCoords;
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};
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