LearnOpenGL/src/model.h
Nigel 82cf5b9c93 Added model loading
Model loading is complex.
As such in the learnopengl.com tutorial we use assimp to make our life
a little easier.
2022-02-22 00:32:22 +01:00

32 lines
804 B
C++

#pragma once
#include <string>
#include <vector>
#include "mesh.h"
#include "shader.h"
#include "stb_image.h"
#include <assimp/Importer.hpp> // C++ importer interface
#include <assimp/scene.h> // Output data structure
#include <assimp/postprocess.h> // Post Processing flags
class Model {
public:
Model(std::string const& path);
void Draw(Shader& shader);
private:
// model data
std::vector<Texture> textures_loaded;
std::vector<Mesh> meshes;
std::string directory;
void loadModel(std::string path);
void processNode(aiNode* node, const aiScene* scene );
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName );
};