LearnOpenGL/shader.vs
Nigel fc3806e73d Basic Lighting
Added lighting in to the shader
Lighting model: Phong
2022-02-13 14:38:39 +01:00

20 lines
378 B
GLSL

#version 460 core
layout (location=0) in vec3 aPos;
layout (location=1) in vec3 aNormal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 FragPos;
out vec3 Normal;
void main(){
gl_Position = projection * view * model * vec4(aPos , 1.0);
FragPos = vec3(model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(model))) * aNormal;
}