11 lines
152 B
GLSL
11 lines
152 B
GLSL
#version 460 core
|
|
out vec4 FragColor;
|
|
|
|
in vec4 ourPosition;
|
|
|
|
in vec3 ourColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = ourPosition;// vec4(ourColor, 1.0f);
|
|
} |