7 lines
120 B
GLSL
7 lines
120 B
GLSL
#version 460 core
|
|
layout (location=0) in vec3 aPos;
|
|
|
|
void main(){
|
|
gl_Position = vec4(aPos.x, aPos.y, aPos.z 1.0);
|
|
|
|
} |