LearnOpenGL/src/model.h

26 lines
749 B
C++

#pragma once
#include <string>
#include <vector>
#include <assimp/scene.h> // Output data structure
#include "Primitives/mesh.h"
#include "Primitives/shader.h"
class Model {
public:
Model(std::string const& path);
void Draw(Shader& shader);
private:
std::vector<Texture> textures_loaded;
std::vector<Mesh> meshes;
std::string directory;
void loadModel(std::string const& path);
void processNode(aiNode* node, const aiScene* scene );
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName );
};
unsigned int TextureFromFile(const char* path, const std::string& directory);