LearnOpenGL/shader.vs
Nigel 06b979dfaa Lighting: Basic color
Added a light source
removed texturing
removed drawing multiple instances
of the same cube
2022-02-13 13:19:54 +01:00

16 lines
206 B
GLSL

#version 460 core
layout (location=0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main(){
gl_Position = projection * view * model * vec4(aPos , 1.0);
}