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3f9a433549
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implemented spotlights
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2022-02-16 20:32:55 +01:00 |
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e1ceb4d8ee
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Implemented point lights
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2022-02-16 20:12:07 +01:00 |
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345ae95835
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Directional light implementation
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2022-02-16 19:57:18 +01:00 |
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fd29b303e2
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Added lighting maps
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2022-02-16 19:46:19 +01:00 |
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59bd1ece6b
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Implemented basic materials in to the fragment shader..
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2022-02-15 16:33:47 +01:00 |
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fc3806e73d
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Basic Lighting
Added lighting in to the shader
Lighting model: Phong
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2022-02-13 14:38:39 +01:00 |
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06b979dfaa
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Lighting: Basic color
Added a light source
removed texturing
removed drawing multiple instances
of the same cube
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2022-02-13 13:19:54 +01:00 |
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c8bde6881f
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Slight cleanup
Added Camera abstraction
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2022-02-12 22:30:14 +01:00 |
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85733c6053
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Camera tutorial finished
Added delta timing and basic camera movement
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2022-02-12 22:23:08 +01:00 |
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ea5acc464f
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Slight cleanup
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2022-02-12 21:40:38 +01:00 |
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8bfdbccac1
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Matrices and transformations
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2022-02-12 21:38:31 +01:00 |
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58cca1db34
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Shader exercises complete!
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2022-02-11 22:24:15 +01:00 |
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f0ac2901e7
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LearnOpenGL tutorial. Made it up to Shaders
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2022-02-06 12:52:11 +01:00 |
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