Implemented point lights

This commit is contained in:
2022-02-16 20:12:07 +01:00
parent 345ae95835
commit e1ceb4d8ee
2 changed files with 23 additions and 4 deletions

View File

@ -265,7 +265,9 @@ while(!glfwWindowShouldClose(window))
shader.setVec3("light.diffuse", glm::vec3(0.5f, 0.5f, 0.5f));
shader.setVec3("light.specular", glm::vec3(1.0f, 1.0f, 1.0f));
shader.setFloat("light.constant", 1.0f);
shader.setFloat("light.linear", 0.09f);
shader.setFloat("light.quadratic", 0.032f);
shader.setVec3("viewPos", camera.Position);