Small issue fix, Added post-processing fx
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13
src/main.cpp
13
src/main.cpp
@ -265,16 +265,21 @@ while(!glfwWindowShouldClose(window))
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framebuffer.Bind();
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drawScene_pass(shader, backpack);
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outline_pass(outlineShader, backpack);
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//outline_pass(outlineShader, backpack);
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// Reset stencil
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DrawToScreen(ScreenVAO, ColourBuffer->id, framebufferShader);
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// Reset stencil
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glStencilMask(0xFF);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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glEnable(GL_DEPTH_TEST);
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DrawToScreen(ScreenVAO, ColourBuffer->id, framebufferShader);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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