Small issue fix, Added post-processing fx
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										13
									
								
								src/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								src/main.cpp
									
									
									
									
									
								
							@ -265,16 +265,21 @@ while(!glfwWindowShouldClose(window))
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   framebuffer.Bind();
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   drawScene_pass(shader,  backpack);
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   outline_pass(outlineShader, backpack);
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   //outline_pass(outlineShader, backpack);
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   // Reset stencil 
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   DrawToScreen(ScreenVAO, ColourBuffer->id, framebufferShader);
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  // Reset stencil 
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   glStencilMask(0xFF);
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   glStencilFunc(GL_ALWAYS, 1, 0xFF);   
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   glEnable(GL_DEPTH_TEST); 
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   DrawToScreen(ScreenVAO, ColourBuffer->id, framebufferShader);
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   glfwSwapBuffers(window);
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   glfwPollEvents();
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}
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