Back to basic - Just a backpack rendering

This commit is contained in:
2023-05-19 20:48:24 +02:00
parent 3acc8525b0
commit 8890b4d973
19 changed files with 210 additions and 409 deletions

View File

@ -14,14 +14,14 @@
#include <stb_image.h>
#include "Application.h"
#include "Primitives/Scene.h"
void processInput( GLFWwindow* window);
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void mouse_callback(GLFWwindow* window, double xpos, double ypos);
const int WIDTH = 800, HEIGHT = 600;
float deltaTime = 0.0f; ; // Time between current frame and last frame
float lastFrame = 0.0f; // Time of last frame
bool firstMouse = true;
@ -35,7 +35,7 @@ public:
void Run () override
{
// Create a window
Window window(800,600, "LearnOpenGL");
Window window(WIDTH,HEIGHT, "LearnOpenGL");
IMGUI_CHECKVERSION();
ImGui::CreateContext();
@ -48,10 +48,27 @@ public:
ImGui_ImplOpenGL3_Init("#version 460");
stbi_set_flip_vertically_on_load(true);
Model backpack("../Models/backpack.obj");
Renderer renderer = Renderer(camera, backpack);
Scene scene;
scene.entities.push_back(backpack);
scene.cameras = camera;
std::vector<std::string> faces = {
"../Textures/skybox/right.jpg",
"../Textures/skybox/left.jpg",
"../Textures/skybox/top.jpg",
"../Textures/skybox/bottom.jpg",
"../Textures/skybox/front.jpg",
"../Textures/skybox/back.jpg"
};
Skybox skybox = Skybox();
skybox.loadCubeTextures(faces);
Renderer renderer = Renderer();
renderer.resize(WIDTH, HEIGHT);
renderer.Setup();
@ -65,7 +82,7 @@ public:
glfwPollEvents();
processInput(window.ptr());
renderer.Render();
renderer.Render(scene);
ImGui_ImplOpenGL3_NewFrame();