FIrst step in Physically based rendering
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@ -53,6 +53,8 @@ public:
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scene.MainCamera = Camera(glm::vec3(0.0f, 0.0f, 8.0f));
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std::vector<std::string> faces = {
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"../Textures/skybox/right.jpg",
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"../Textures/skybox/left.jpg",
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@ -67,7 +69,8 @@ public:
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renderer.resize(WIDTH, HEIGHT);
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renderer.Setup();
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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while(!window.shouldClose())
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